Adobe Flash : Level 1
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Overview
An introduction
to using Flash destined for web professionals. Learn how to create Flash web sites and web
animations. During the course carefully
constructed exercises will be used for students to put into practice
all techniques and skills gained.
Prerequisites
Good practical knowledge of how to use a computer. You should be able to use a mouse to select, open and close files and folders. You need to be aware of the file storage areas, such as My documents, desktop and hard drive. You should know how to ‘copy’ and ‘paste’, minimise and maximise a window, the difference between ‘save’ and ‘save as’ and how to switch between one open application and another.
A strong knowledge of Photoshop, Illustrator, and in particular, HTML, Dreamweaver or any similar packages can be beneficial
Objective
By the end of the course the client will be in a position to design
and create fully operational Flash web files.
Platform Mac or PC | Duration 2 days
Price Per Course £450.00 ex VAT
Full payment must be received prior to the course commencing.
Course Outline:
Introduction
• What is Flash, Who uses it, Why use it ?
• Who doesn't use Flash? Why not?
• Discussion of relevant flash topics, including:
Bandwidth, Streaming content, Vectors,
Scaleability, Plugins, platform and browsers.
Basics
• The Flash development environment.
• Creating panel sets
• Introduction to the tools.
• Drawing and modifying lines.
• Drawing ovals and rectangles.
• Modifying fills and strokes .
• Using text and fonts.
Using colour
• About Hexadecimal code.
• Using the colour mixer.
• Modifying and mixing colours.
• Creating and modifying gradients.
Animation basics
• Understanding timelines.
• Frames and keyframes.
• Frame rate and frame speed.
• Creating a frame by frame animation.
• Moving keyframes.
• Deleting and clearing frames.
Shape tweening
• What is shape tweening.
• What shape tweening can and can't do.
• Crating a shape tween.
• Modifying a shape hints.
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Motion tweening
• Shape vs. motion tweening.
• Basic motion tweening.
• Tweening effects.
• Motion tweening text.
• Breaking text apart.
• Moving text to layers.
• Animating along a path.
Symbols and instances
• Symbol and instance structure.
• Symbol naming conventions.
• Creating graphic symbols.
• Creating symbol instances.
• Editing symbols and instances.
• Use of the library.
Using raster graphics
• The benefits of bitmaps.
• Importing .jpg graphics.
• Limitations of bitmapped images
• Creating and using masks.
Buttons
• Button states.
• Rollover Buttons.
• Testing and previewing buttons.
• Invisible buttons.
• Adding sound to buttons.
Movie clips
• What is a movie clip.
• Animated symbol vs. movie clip
• Creating a movie clip.
• Using a clip on stage |
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To book this course, please use the online booking
form or telephone Business Development Team on 020 7241 7499
or email sales@theinnovatory.com |
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